Well sometimes having "ready made solution" doubles the work

But it seems that there is config file with server endpoint so if I would just find out how it transfers data could just implement server endpoint to get that. But I don't know if all C# code is this hard to figure out or just this project...
Best for me would be to get info directly when game is submitted, so own or modified client would be best. Polling some other server would also be possible so if that web server has some easy way to get info it would be ok. Of course when polling you have to filter out old results, but most likely amount of data doesn't get so big in our league that it would be big problem.
Of course I would use proper cloud tools and hosting everything would be practically free. Servers always cost something (well we have this forum server already...)
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